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Arrow Path is a fun puzzle game centered on the concept of “dismantling.”
Senior reviews editor
Arrow Path: Tap & Clear is a logic game built on a board of arrows. Each arrow points in a direction, and you clear the board by tapping arrows so they leave the layout one at a time. The goal in every level is to remove all of them.
The game suits people who like working out an order of moves more than racing a clock. Its listing describes it as a relaxing brain challenge, with simple controls and levels that you can pick up for a few minutes or play through in one long session.
The build we hold is Arrow Path: Tap & Clear 1.13.6.20260914 (APKS split bundle) for Android 7.0 and up.
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Some arrows have an open path and can be tapped straight away. Others are blocked by neighbours and have to wait until the pieces in their way are gone. Choosing which open arrow to tap first decides how much space opens for the rest of the board.
The listing notes that one move can affect several other paths, so a move that looks obvious may not be the best one. Blocked sections of the board open up as you clear the arrows that hold them, so each tap changes which moves are available next.
The first levels cover the basic rules. Later boards bring denser layouts, tighter spaces and more branching choices, so the number of possible first moves grows. A route that opens several new paths can sit beside a move that leaves important arrows locked in.
Because the board gets more crowded as you advance, the listing puts weight on reading the whole layout before tapping, not just the arrow nearest your finger.
The developer describes the game as built for quick sessions, such as a break or a trip, and also for longer puzzle sittings. Levels are self-contained boards, so you can stop after any one and come back to the next.
Play is at your own pace. The listing says the challenge is about noticing patterns and making good decisions, not about fast reactions.
The listing names logical thinking, spatial awareness, sequence planning, attention to detail and problem-solving as the skills each level is meant to exercise. Reading which paths are open and deciding which piece to clear first are the core of that practice.
The developer presents the layouts as easy to read, so the attention goes to the puzzle itself rather than to busy visuals or fast-moving elements.