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Next-gen run and gun shooter with autofire, polished graphics & precise controls
By Mei-Lin Chua
Contributing editor, apps and storefronts
Autogun Heroes is a 3D run and gun game in which you fight back against an AI-powered invasion of the world. The developer describes it as a non-stop action platformer, so levels move forward while you run, jump and shoot.
The story is a simple setup for the action: a takeover by machines, and a long campaign to win the planet back. The game suits players who want fast, continuous shooting levels with a steady stream of new heroes, weapons and enemies to work through.
The build we hold is Autogun Heroes: Run and Gun 1.15.9 (APKS split bundle) for Android 7.0 and up.
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The game is built around autofire, so your character keeps shooting while you concentrate on moving and dodging. The developer says the controls are finely tuned and responsive, and it presents the game as skill-based.
Because the levels are platform based, most of the play is timing jumps and movement while the weapon fires on its own. The listing emphasises the controls as the main source of difficulty, not the shooting itself.
You collect heroes over time and build a team from a roster of seven. Each hero plays differently, and the developer says you should pick the one that suits the level you are about to face.
Switching heroes is how the game asks you to adapt, since the levels get harder as you progress. Keeping more than one hero in your team gives you options when a stage calls for a different approach.
The game offers more than 10 guns, which the developer calls overloaded, and it lets you find stronger ones as you advance. Weapons are one part of the progression.
Perks are the other part. The listing says there are hundreds of them and that they change how a hero develops, so two heroes with the same gun can play differently depending on which perks they have.
The campaign has more than 50 levels divided into 10 worlds. You unlock new worlds as you go, and the developer describes the later battles as larger.
Enemies come in many types, and the listing says each has its own behaviour. That means you cannot rely on one pattern across the whole game, and new enemy types appear as you move deeper into the campaign.