This page needs its stylesheet to be shown
The app listing, the version table and the download step are laid out by this site’s stylesheet. With stylesheets switched off, or blocked before they arrive, none of that layout exists, so the page is not shown.
Allow CSS for this site — including in any content blocker or privacy extension that may be stopping it — then reload the page.
Pull the sand. Fill the pits.
By Mei-Lin Chua
Contributing editor, apps and storefronts
Sand Blocks is a level-based puzzle game from Rollic Games, listed under Games with an Everyone content rating. Each level is a grid filled with colored sand blocks, along with pits cut into Tetris-like shapes. The goal is to clear the level before the timer runs out.
It suits people who enjoy puzzles where the answer depends on how physical objects fall and settle, rather than on word or number tricks. The listing describes the game as relaxing but strategic, so the pace is set by how carefully you plan each pull.
The build we hold is Sand Blocks: Drop Puzzle 0.3.6 (APKS split bundle) for Android 7.0 and up.
© 2018–2026 APKCube
You move sand by pulling it toward a pit that matches its color. Each pit has to be filled with the right color to fit its shape, so the order of pulls matters.
Because the sand is affected by physics, a single pull can send other blocks falling or shifting. Planning a pull means thinking about what will move with it, not only about the sand you touch.
The listing says the sand flows and cascades as it drops, and that movements chain together as pits are filled and the board clears. Each level is built around getting those chain reactions to finish the board.
The developer presents the sand's movement as the main feature, so most of the satisfaction comes from watching a planned sequence play out rather than from menus or extra tools.
Early levels are the simplest, and the listing says later ones bring more complex layouts, tighter time limits and puzzles that require more planning and timing. The timer is the main pressure in every level, since the board has to be cleared before time runs out.
Because the difficulty rises through layout and timing rather than through new kinds of blocks or tools, the same pulling and filling rules carry through the whole game.