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Real-world hide and seek. Runners hide, hunters chase, and pings give you away.
By Mei-Lin Chua
Contributing editor, apps and storefronts
SCRAM is a hide-and-seek game for groups who play outdoors. Players are split into two teams, hunters and runners, and play across a street, park, campus or campsite. The phone keeps track of the round, so nobody needs a referee or a score sheet.
Most of the game happens on foot, with players moving around a real area. The phone handles the parts that would otherwise need someone to keep watch: where runners were, how long the round has left and who is still in it.
The build we hold is SCRAM: Hide and Seek 1.0.0 (APKS split bundle) for Android 7.0 and up.
© 2018–2026 APKCube
Runners get a head start to find a hiding place before the hunters begin. Each team sees its own players live on the map. Runners never see the hunters, and hunters only see runners at the moments the game shows them.
Between pings, hunters have to guess where the runners went. That split in information is the main thing each side has to work around.
At set intervals, the hunters receive a ping. Each runner's location appears on the hunters' map, marked with how many minutes ago it was taken. The host can set the interval or turn pings off, which leaves the hunters with no location updates at all.
If a runner goes outside the play zone, the hunters can see that runner live after 30 seconds. Tracking stops once the runner returns to the zone. The zone can also be switched off, in which case there is no boundary to leave.
A hunter who catches a runner in person has the runner tap "I got tagged" in the app, which takes that runner out of the round. The game does not check the tag by location, so it relies on players to confirm it honestly.
A round ends when the timer runs out. The runners still in play at that point win. The host sets the round length before the game starts.
The host configures the round before it starts. That covers the round length, the runners' head start, how often pings arrive and the play zone: its size, where it sits and how often it shrinks. The host can also leave the zone off and let players roam freely.
Other players join with a six-character game code, so a group can start a round from separate phones without sharing an account.