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Aim, fire, and crash stacks in this satisfying water physics puzzle
Senior reviews editor
Splash Kingdom: Tower Blast is a physics puzzle game set over a calm sea, where towers of items float on the water. Each level gives you a stack to bring down with a cannon. It suits players who like working out an angle before they act, more than those who want fast reflex play.
The stacks are built from glass bottles, cargo containers, ice blocks and other objects that topple and fall into the water when hit. The aim is to clear the structure using the shots you have.
The build we hold is Splash Kingdom: Tower Blast 220000.1.70 (APKS split bundle) for Android 6.0 and up.
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You aim the cannon, choose an angle and fire. Each level allows only a set number of shots, so every shot has to count. The listing describes the puzzle as finding the weak point in a structure and planning the angle to reach it.
Because the shots are limited, a missed attempt costs you part of your budget for that level. Working out the physics before you fire is the central task.
Heavy steel anchors hold their position while light wooden crates break apart under a hit. A wobbling rope coil can be the piece that brings the whole stack down, so it is worth checking before you aim at something larger.
Glass bottles shatter, cargo containers tip over and ice blocks break into pieces. Knowing which material is load-bearing and which will give way is part of planning each shot.
A well-placed shot can set off a chain reaction, where one falling piece knocks into the next and the stack collapses in a single cascade. The listing names this as the main reward for solving a level.
Chain reactions depend on how the pieces are arranged, so the same material can behave differently in two different stacks.
The developer says each impact has its own sound: breaking ice, clanging metal and the splash of items hitting the water. Those sounds are meant to tell you what kind of object has been hit and how it reacted.
The listing describes the game as built around these physical and audio cues, rather than around menus or long story text.