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Avatar world roleplay game for kids: Create life, home, city & fun mini stories
By Mei-Lin Chua
Contributing editor, apps and storefronts
Stories Life is a pretend play game for children, rated 3+. You control the story, the places and the characters, and the listing describes it as a game with no fixed set of rules. The developer presents it as open-ended play rather than a game with goals to finish.
Play starts in an apartment and spreads outward. The listing says the city opens up over time, with cafés, parks and shops added as the world grows. Children who like making up scenarios, running imaginary businesses or arranging their own spaces are the audience the listing points to.
The build we hold is Stories Life: Kids World Game 1.50 (APKS split bundle) for Android 7.1 and up.
© 2018–2026 APKCube
The avatar creator lets you choose each character's look and style. The listing presents this as the way to make characters that match the child playing, with the freedom to make them odd or stylish.
Those avatars are the characters who move through the world and take part in the stories. The creator is the first thing a player sets up, and the same characters are used in every location.
The world begins in an apartment. As the player continues, new locations open, including cafés, parks, shops and a supermarket. The listing says the world expands the more the game is played.
Locations are where the play happens. A child can run a café, open a supermarket, host a party or spend time in a park with the characters, according to the listing's examples.
Scenes are set up by placing characters and moving them through a location. The listing says the player can then create moments within the scene, shaping what happens next.
The developer lists drama, comedy and slice of life as styles of story the game supports. Because the player directs the action, the same setup can produce different kinds of story.
The game includes home design, letting the player decorate and arrange spaces such as an apartment. The listing presents this as a way to make rooms that suit the player's own taste.
Home design sits alongside the city and the roleplay. A room a child designs can be the setting for a scene, which ties the building and storytelling parts of the game together.