Zoom into windows, dive into hidden worlds and find every key!
Community
Rate this app
Zoom Finder: Hidden Keys — description
Every picture hides another world. Zoom into a TV screen, a porthole or a tiny house window and fall straight into a new scene, then into the next one, deeper and deeper.
Somewhere down these branching paths the keys are hidden. Find them all to open the chest and clear the level.
HOW TO PLAY
• Pinch to zoom, drag to look around.
• Pick a window and zoom in: the scene behind it opens up seamlessly.
• Wrong way? Zoom back out and try another branch.
• Spot a key, bring it close and tap to collect it.
FEATURES
• Endless zoom: smooth, continuous and always sharp.
• Branching worlds: every level is a tree of nested scenes.
• Decoys everywhere: many windows, only one leads to the key.
• Helpful boosters: Hint, Sonar and Size x2 when you are stuck.
• Collect picture pieces from chests and fill your atlas book.
• No timers, no lives, no way to lose: relax and explore at your own pace.
Zoom in. Look closer. Find every key.
Somewhere down these branching paths the keys are hidden. Find them all to open the chest and clear the level.
HOW TO PLAY
• Pinch to zoom, drag to look around.
• Pick a window and zoom in: the scene behind it opens up seamlessly.
• Wrong way? Zoom back out and try another branch.
• Spot a key, bring it close and tap to collect it.
FEATURES
• Endless zoom: smooth, continuous and always sharp.
• Branching worlds: every level is a tree of nested scenes.
• Decoys everywhere: many windows, only one leads to the key.
• Helpful boosters: Hint, Sonar and Size x2 when you are stuck.
• Collect picture pieces from chests and fill your atlas book.
• No timers, no lives, no way to lose: relax and explore at your own pace.
Zoom in. Look closer. Find every key.
What's new
release/1.0.0-only64 #55
- UI: hide off-screen root tutorial parts to stop deep-zoom lag
- Docs: note that zoom-anchored UI must not draw off screen
- Zoom: pick motion resolution from real frame rate, not GPU time
- Docs: describe frame-rate driven motion resolution
- Zoom: drop motion resolution fast on heavy frames and keep it between launches
- Docs: describe fast motion resolution drop and saved capacity
- Debug: wipe every save on Reset Save and open debug panel on shake
- Balance: lower …
- UI: hide off-screen root tutorial parts to stop deep-zoom lag
- Docs: note that zoom-anchored UI must not draw off screen
- Zoom: pick motion resolution from real frame rate, not GPU time
- Docs: describe frame-rate driven motion resolution
- Zoom: drop motion resolution fast on heavy frames and keep it between launches
- Docs: describe fast motion resolution drop and saved capacity
- Debug: wipe every save on Reset Save and open debug panel on shake
- Balance: lower …
Comments