Survive the past, save the future, and explore a savage Stone Age world!
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Silverworld: a text-only time-travel novel with choices
Senior reviews editor
- A 560,000-word text adventure with no graphics or sound
- Building a Stone Age nation from a stranded start
- Allies, betrayals and romance with robots and warriors
- Choices on whether to free or enslave the Icons
- Rebuilding a crippled time machine as the way home
- Player gender and orientation options at the outset
What kind of interactive fiction this is
If you want a long story you steer by typing or tapping your answers, this is a text-based interactive novel. Silverworld is written by Kyle Marquis and published by Choice of Games LLC, and the listing describes it as 560,000 words long. There are no graphics and no sound effects, so everything depends on the prose and on the choices the story offers at each turn.
The listing presents it as a time-travel fantasy set in trackless jungle, among giant beasts and pre-human civilisations. It is rated 10+. Its audience is readers who are happy to fill in scenery and characters for themselves, because the text leaves that work to them.
Starting stranded and rebuilding the time machine
You begin as a guard at Doctor Sabbatine's laboratory. A treacherous power cripples her time machine, and you are left in the past with no obvious way back. The main goal the listing sets out is to repair the machine and return home, but it also asks what that will cost the timeline you are trying to protect.
Your path to home runs through the people you meet. The listing mentions locals who may have already betrayed you, an empress who has ordered you to plunder this world, and a friend who was infected by the jungle and changed into something inhuman. These threads bear on whether the machine can be rebuilt at all.
Building a Stone Age nation or plundering the past
The listing gives you two broad ways to play the setting. You can carve out your own Stone Age nation and lead its people, or you can plunder the past and go home rich. Both are presented as complete routes through the story, not as side activities.
Within either route you decide how far to lean on modern technology and how far to abandon it and live as the locals do. The listing also lets you choose whether to protect the past from exploitation or be the first to profit from it.
Dealing with allies, betrayers and the Icons
Allies are central to survival, and the listing says you can befriend, betray or romance robots, invincible warriors and bee women from the Crystal Plains. Trust is never assumed, so each relationship is something you have to decide on as the story goes.
The larger conflict concerns the Icons, described as architects of the universe and masters of time. The expedition's chief adviser has imprisoned them and fled to build his own civilisation. You can fight to free them, enslave them for your own ends, or deal with the False Icon by fighting it, surrendering to it, or trying to trick it into granting your heart's desire.
The creatures and factions of the past
The listing names the main dangers you will meet: giant lizards, renegade airships, feathered apes, and the volcano fortress of the snake people. Each is an obstacle or a potential alliance, and the text presents them as part of the world rather than as a fixed sequence of encounters.
Alongside these, Doctor Sabbatine's secret history and the robot helpers who serve her are offered as something you can uncover. That history is tied to the time machine and to why you were left to guard the laboratory in the first place.
How your choices shape the story
You can confront most problems with threats or with charm, and you can use overt violence or subtler tricks. The listing presents these as different approaches to the same situation, and each one should lead the story somewhere different.
You also choose who you are. The character can be male, female or nonbinary, and straight, gay, bi or ace. The listing states these options at the start, and they are part of how other characters respond to you throughout the novel.
What's new
About this APK
The build we hold is Silverworld 1.1.15 (APKS split bundle) for Android 5.0 and up.
- Version
- 1.1.15
- 29
- Requires Android
- 5.0+
- Size
- 14 MB
- Target Android
- 16
- Package ID
- com.choiceofgames.silverworld
- Format
- APKS split bundle
- Malware scan
- Google Play Protect
- Permissions
- 11 declared · 2 sensitive
- Approximate location
- Modify files on your device
- Signed by
- CN=Unknown, O=Choice of Games
- Certificate SHA-256
- 604b70fe7abf57b68e63d379fc4862ce40f5dd9b968be6656b231320e4e50f36
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